Base Locations

In SCRAP, Bases are pre-defined on the map in pre-existing locations. They consist of a single Generator Wreck, 3 Power Nodes, and 1 Data Conduit. To claim a base, the player builds either a Construction Hub (for the Fabricators faction) or an Axon (for the Dendrites) on the Generator Wreck and brings the Power Nodes back online.

The ConHub or Axon are a single point of failure for a base. If one of these structures is destroyed, all attached structures (including Power Nodes) become neutral and unpowered, and the player loses all benefits conferred by the structures. Any player who builds a ConHub or Axon on a base location gets control of all attached Power Nodes and structures. The intent behind this system is to make base harassment and competing for ownership of the map’s bases a core and interesting part of gameplay.

Power Nodes

The Base is also the primary way in which units gain Energy. Each Construction Hub and Axon slowly builds up a store of Energy which it can share with allied units. For each nearby unit, the ConHub or Axon will lose some of its energy and the corresponding ally will gain that much.

Each ‘free’ Power Node supports its parent ConHub or Axon by increasing its maximum Energy reserve, and increasing its Energy regeneration rate.

First, the player is unable to build additional Power Nodes. There are only so many attached to each base. Second, they serve as the base for almost all game structures. Players build all their buildings atop Power Nodes, and once built upon, the Power Node diverts all its Energy to powering the structure on it, and it cannot provide additional Energy to its ‘parent’ Axon or ConHub.

As players build structures to increase their tech options, a base becomes less capable of providing Energy to the player’s forces, forcing the player to expand to additional Base locations to keep their armies supplied with Energy. Both Bases and Energy are scarce resources, and I’m very excited to see what players do with these systems.

One final note about Bases. Currently, structures built by another faction do nothing for a player, but can be sold by some units for 100% of their build price. The sale takes a bit of time, and of course is cancelled if the unit performing the recycle action is killed. I am hoping that like in the Command and Conquer franchise, the capture and sale of enemy structures becomes a point of contention and counter-play in SCRAP.

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