Core Systems

Scrap Metal

Scrap is the primary resource in SCRAP. It is primarily harvested from ‘deposits’ on the map, similar in some respects to Mineral Deposits in StarCraft. However, there are several notable differences.

First off, Scrap is not set up in ‘base locations’ like Minerals are in StarCraft and is instead distributed around the map. Additionally, individual Scrap deposits often don’t hold much scrap at all, and are quickly exhausted. This results in the player needing to continually traverse the map to secure more Scrap to build up their forces. Read More…

Neutral Structures

Where Scrap is intended to indicate a small structure or vehicle that has been destroyed and can easily be pulled apart and smelted down, Neutral Structures represent a large building or crashed starship that must be broken down into more manageable pieces. Read More…

Burning Wrecks

BurningWrecks.jpg

The third store of Scrap value are units and structures themselves. Virtually everything will decay into Scrap once killed. Read More…

Base Locations

In SCRAP, Bases are pre-defined on the map in pre-existing locations. They consist of a single Generator Wreck and between 3 Power Nodes. To claim a base, the player builds a Generator on the Generator Wreck and brings the Power Nodes back online. Read More…

Power and ‘Soft Ammunition’

Just as in StarCraft, many units require Energy for their abilities. Additionally, SCRAP utilizes what I’m calling a “soft ammo” system that will treat Energy as weapon ammo, and will penalize units in various ways when they run out of ammunition. Read More…

Data Integrity

Each Wrecked Generator also has an attached Data Node to connect to the local network. As the players fight on the physical battleground, they’re also waging war against one another via the Network. The player who owns more Data Nodes will slowly damage their opponent’s Data Integrity. There are other ways to gain and lose Data, as well. Read More…

Mutually Exclusive Upgrades

The machines in SCRAP have limited access to resources, including physical and processing capacity. This is represented in game by the presence of mutually exclusive upgrades: often times, picking one upgrade will permanently invalidate the choice of other upgrade options. Read More…

Damaged Systems

When a unit is critically damaged in SCRAP, its advanced systems go offline. Any unit that falls below 35% health has its abilities disabled and attacks twice as slowly until it can be brought back to full health. However, it also takes half damage while in this state. Read More…