It’s been a while since I’ve written anything here. I tend to work in cycles, I guess, writing for a while then switching to working on game design projects, with a smattering of actually playing games in between these things. I’m attempting to improve on that, but the frustrating truth of the matter is that I’m not as consistent with any of these things as I like to be.
That being said, for the past month or so I’ve been hard at work trying to get SCRAP feature complete. And along those lines, I’ve completed another minor milestone: 2 more units are in the game. These units are high-tier, some of the latest units that can be unlocked for use. SCRAP, however, doesn’t quite work like most RTS when it comes to high tier units.
Since my last update, I’ve actually released a number of patches, so this will attempt to hit some of the other content I’ve added while focusing on the latest patch.