(Note: the title of this post comes from the folk saying “When life gives you lemons, make lemonade“)
Right now, I’m working on adding one of the final units to SCRAP. It belongs to the Dendrites faction, and will be an end-tier defensive specialist. The working name for this unit is the “Terminal”, though that’s likely to change prior to it going live.
The original plan was for it to be a “one-man turret farm.” Copied from the Protoss Carrier, the idea is that it would produce and manage a group of turrets, which would all die if their ‘parent’ was killed.
I wrote an article a while ago about what I call ‘categories of action‘ in RTS games, and this unit was intended to be highly “preparatory” in its design. In plain language, that means that it has to sit and do its thing for a long time to give the player its full benefit.
In the case of the Terminal, it would have to sit in one place and build up its defensive force over time. Move too far from the turrets, and they won’t perform as well. Move farther than that, they all die and have to be built again elsewhere.
I thought it was a neat idea.Continue reading