Wayward Strategy

I’ve been a fan of RTS for as long as I can remember, having played WarCraft: Orcs and Humans shortly after its release up to and including modern, just-released RTS like Act of Aggression and in-progress games like Servo. It’s no surprise to readers of this site, but real-time strategy games are my passion, and over the years of playing and writing about the genre, I’ve developed some fairly strong opinions and preferences about RTS design. This has led me to want to put my money where my mouth is, and actually flesh out some of my ideas and theories and actually make games that exemplify some of them.

Earlier this year, I wrote about a hypothetical low-economy RTS which I eventually fleshed out into a project I have been calling Remnants, and is being built in the StarCraft 2 Galaxy Editor (perhaps the most robust modding tools that exist in the RTS…

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